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Since version 2 of the VR plugin Cardboard view is completely broken on both: iOS (iPhone) and Android smartphones.
The logs shows never ending list of warnings about:
1. WebGLRenderer: .getsiz…
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I believe there is a similar issue (#794) like mine but in my case the coordinates transformed through .setTransform() method is not parsed by the .PdbWriter().
Here is my sample code:
```javasc…
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Code I am trying to port has a lot of parts like this:
```
var transform = new THREE.Matrix4();
transform.elements = storedTransformMatrix.Values.slice();
transform.transpose();
meshToMove.applyMatri…
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Hi, dear Marc!
This package is a lifesaver, thank you! Normally, I needed to use an animation, a controller and all that boilerplate.
I was searching for a way to use the `transform:` property …
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It would be great if it was possible to optionally disable each axis rotation.
Simply something like:
```
void _paintParticles(Canvas canvas) {
for (final particle in particles) {
…
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normal = GLKMatrix3MultiplyVector3(matrix3, normal);
计算出的结果为
(GLKVector3) normal = {
= (s = 0, t = 0, p = 0)
= (s = 0, t = 0, p = 0)
= (s = 0, t = 0, p = 0)
v = ([0] = 0, [1] = 0, [2] = 0…
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vector3 is great for positioning objects based on xyz co-ordinates. Meshs constructed with Moveto and Lineto take only xy co-ordinates and then require moving/rotating into the correct position. @theo…
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### Description
Hi,
I have three scenes with ortho cameras, and the stack isn't in the origin of the scene like can be seen in the figure below
![image](https://user-images.githubusercontent.com/…
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Ahoy-hoy. I'm planning on making some broad-strokes changes to the API to make it a little better organized. Currently the majority of functions are just plain old functions, and I'd like to make them…
spate updated
12 years ago
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I was trying to zoom to lla `88, 0, 27e6` in 2D mode and neither of the below calls work (each on their own should accomplish the task.
_Doesn't work_
``` javascript
viewer.scene.camera.lookAt(Cesiu…