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This is a checklist of things to do, more or less [copied from the wiki](https://github.com/multitheftauto/mtasa-blue/wiki/Release-Checklist).
# Pre-Release
## Code
- [x] Ensure GitHub milest…
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Got pretty much reports from players about game getting frozen during gameplay. No crash after, PC is unresponsible, but player stays connected. Only hard-reset helps in this case.
MTA Diags, from …
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**Describe the bug**
Unclickable button on youtube prevents watching videos (unless you already managed to accept cookies)
**To reproduce**
Open youtube or a youtube video using in-game browser. …
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**Describe the bug**
If you set the transparent attribute to true in createBrowser/guiCreateBrowser and load a page without a background, the background in MTA is white and not transparent. This prob…
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**Describe the bug**
@botder says:
> The usage of OOP in resources breaks the functionality of modules (in this case 'sockets'). The module uses a static way to trigger events on the server, but…
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**Describe the bug**
File operations reveal full path in debugscript.
Could be related to: https://github.com/multitheftauto/mtasa-blue/commit/1d4c2a2f68aae5c694057c3f453d5c57d015e489
**To reprod…
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Hello I found setCameraMatrix bug (look radar, fix is setCameraTarget after resource restart)
video: https://youtu.be/LODogKhtfAM
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**Describe the bug**
When the "weapon_crouch" animation is replaced and you play the replaced animation in setPedAnimation() with retainPedState set to true, the animation will play and as soon as it…
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**Describe the bug**
When someone uses /msg on Server Console to someone online, that player receives the message twice.
**To Reproduce**
1. Start a local server.
2. Log-in the server.
3. Go to…
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**Describe the bug**
When server 1 doesn't free models and you connect server 2, client will have "reserved" slots for skins. When you save models to a table on server 1 for using it later without en…