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### Problem
Segmentation fault when redirecting stdout to a file in `--headless`-mode.
`coredumpctl debug nvim` returns the following backtrace (when using `bt` in the gdb session that is being …
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I called `lua["Data.Values[0]"` return null.
Should I always make a local variable to approach the array? like `value = lua["Data.Values[0]"`
I run this code with 32bit debug mode
```
pu…
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So I was trying to use this with hexchat and this happened:
``` python
>>> import lupa; lua = lupa.LuaRuntime(unpack_returned_tuples=False, encoding=None)
>>> exec("def x(*args):\n hexchat.prnt(*([…
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Will this library work when Il2cpp is used to compile unity game that includes this lib to android?
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Hi,
I was pulling my hair out trying to get a script to work and finally found in the documentation that string.pack isn't implemented.
While it would be nice to see string.pack/unpack implement…
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### Problem
```cpp
#0 __pthread_kill_implementation (threadid=, signo=signo@entry=6, no_tid=no_tid@entry=0) at ./nptl/pthread_kill.c:44
#1 0x00007ff667f5315f in __pthread_kill_internal (signo=6…
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Hello,
I noticed an issue while working with NLua where the import functionality behaves differently on Linux/MacOS compared to Windows. I have encountered a scenario where running the following co…
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In earlier versions if the object at fullPath was nil GetFunction returned null.
Now if the object is not a LuaFunction a LuaFunction is created -> so GetFunction will never return null.
Is this r…
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A while back I experimented with the idea of hot-reloading game content while the game is running. This is could be a pretty cool feature of Extended if we get it right.
The idea of hot loading isn…