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Hello, when I change the view mode to path tracing my vdb disappears. I have direct X12 and path tracing enabled in project settings. Am I doing something else wrong?
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@sketchbooks99
Hi,
Thanks for the repository. I am using `Ubuntu 22.04 LTS, OptiX 7.4, Driver version 515.65.01, CUDA 11.7, CLion as an IDE`.
I find some errors with `util.h` file during c…
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- raytracing directly to the Looking Glass: https://www.shadertoy.com/view/ttXSDN
- orthographic / perspective distortion using ray tracing: https://www.shadertoy.com/view/3tBGDR
**Plan**
- Use…
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Different from #99, as I'd like to just exclude certain meshes from the rendering instead of certain areas.
We're working on a use case where users can switch between conventional rendering for edi…
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Considering how significantly faster direct lighting can be, there should be a CLI option for switching between the two modes. This should be especially useful if/when pondering realtime use, preview …
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Sampler "stratified"
"bool jitter" [false]
"integer xsamples" [1]
"integer ysamples" [1]
This setup above uses one ray per pixel I think, through the center according to…
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Hey! An incredible project! Are you planning to add an orthographic camera in the near future? This would make it possible to create cool images like this one
![164291812-ab100a57-8c62-4d50-b3c3-5a…
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I have a mesh composed of a BoxGeometry and a MeshLambertMaterial, nothing more simple. However, when i put my texture into the map property of the material, the object disappears, with no error messa…
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Hello Erich! Firstly, thanks for your work and for the advice you gave me. I have a question about your library's API. Do you plan to add abstractions in the future like what threejs uses to make it m…