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Using VDP_setPlaneSize with the setupVram flag set to TRUE causes the font to loaded twice.
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Use of docker with SGDK docker image.
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Hello to all SGDK developers and thank you for this wonderful SDK for Sega Mega Drive and Sega Genesis!
I have a project to port the 2048 game to a huge number of different platforms, including SMD: …
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Hi, Is it possible and how can i implement the MD MSU MD+ audio in games?
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Add a bitmap image viewer where you can see the image and the image used. This can be useful for create game resources for SGDK.
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#1 I have the same issue as this person.
> Additional info is needed.
>
> 1. What is your SGDK version?
>
> 2. What linux distro are you using? I have tested it only on Manjaro.
>
> 3. Wha…
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Please check before continuing:
- [x] I've searched my issue or question to make sure it has not been reported/answered already
- [x] I've checked [COMPATIBILITY.md](/andwn/cave-story-md/blob/master…
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I tried this evening to get the sonic example (master branch) to compile for me using docker (version 20.10.7, build f0df350) on OSX (11.3).
Unfortunately I had no success :( Does anyone maybe have a…
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Hello dear SGDK developers,
I'm trying to develop on SGDK in Oberon language (using my Ofront+ Oberon-to-C translator).
And faced with such a problem that the the rom.bin created using the SGDK give…
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```
$ docker run --rm -v "$PWD":/src sgdk
mkdir -p src/boot
mkdir -p out
cp /sgdk/src/boot/sega.s src/boot/sega.s
cp /sgdk/src/boot/rom_head.c src/boot/rom_head.c
/sgdk/bin/gcc -m68000 -Wall -We…