-
```
Trying to start a game which uses Xna fails already at the loading stage:
---
** ([...]:21621): WARNING **: The following assembly referenced from [...]
could not be loaded:
Assembly: Mic…
-
Whenever I want to toggle imgui from the console nez crashes with
```
Unhandled Exception:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. -…
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Hey folks, been trying to install 64 bit version, and came across this issues.
Followed along [this video](https://www.youtube.com/watch?v=_qij_OlZmis) to the letter, and when running StardewModdin…
-
```
What steps will reproduce the problem?
1. Selected export model only
2. Only Rest Pose and Apply Modifiers checked
3.
What is the expected output? What do you see instead?
What version of the p…
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In XNA when the window is resized the window.ClientSizeChanged event is called, followed by PreparingDeviceSettings event.
In Monogame when the window is resized only the window.ClientSizeChanged eve…
-
```
Trying to start a game which uses Xna fails already at the loading stage:
---
** ([...]:21621): WARNING **: The following assembly referenced from [...]
could not be loaded:
Assembly: Mic…
-
```
Implement the Microsoft.Xna.Framework.Content.Pipeline.FBXImporter namespace.
This will involve utilizing the FBX SDK which is only available as a C++
lib which introduces cross platform issues. …
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While we are working to get rid of this requirement, there are still two apps which do require it:
1. Gum
2. AnimationEditor
The Gum requirement is especially important because without Gum, fon…
-
# Compatibility Report
- Name of the game with compatibility issues: Let's Build a Zoo
- Steam AppID of the game: 1547890
## System Information
- GPU: Nvidia RTX 3060 Ti
- Driver/LLVM version: …
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`TextureDataFromStream: Failed loading libpng15.so.15: libpng15.so.15: cannot open shared object file: No such file or directory
Failed to load texture /home/djdunn/.local/share/DwarfCorp/Saves/Sea o…