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User Maddo on Discord reported:
I wanted to point out that PSP compression to chd is currently buggy and there is some currently undefined behaviours with CHDs created using createcd instead of creat…
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With other cores using m3u files the discs can have a CD1, CD2 extension.
I am using chd files and if I try to use the CD# extension with m3u files the games don't load and go straight to the cd pl…
dd900 updated
3 years ago
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Problem: On the original release of Motor Toon Grand Prix on the PSX, some audio effects seem to corrupt into a static-y hiss after playing the game for a few minutes, and the corruption gradually get…
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```
Hello,
I am having issue with MAME games that need CHD (hard drive container file).
What steps will reproduce the problem?
1. Load a game with its CHD (e.g. kinst.zip and kinst.chd)
2. The scree…
-
```
Hello,
I am having issue with MAME games that need CHD (hard drive container file).
What steps will reproduce the problem?
1. Load a game with its CHD (e.g. kinst.zip and kinst.chd)
2. The scree…
-
```
Hello,
I am having issue with MAME games that need CHD (hard drive container file).
What steps will reproduce the problem?
1. Load a game with its CHD (e.g. kinst.zip and kinst.chd)
2. The scree…
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I'm trying to play CD-i games in CHD format using the SAME CD-i core but when I try playing the controller works but is giving stickdrift where it will continually move in an up right direction. Ev…
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Hi Erik,
Sorry if this is a bit long.
I working with your overlay from the RPi kernel repo.
There seems to be a truncation of the parameters happening when the overlay is used.
I wanted to…
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```
Hello,
I am having issue with MAME games that need CHD (hard drive container file).
What steps will reproduce the problem?
1. Load a game with its CHD (e.g. kinst.zip and kinst.chd)
2. The scree…
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Using: cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_BUILD_TYPE=Release -DWITH_SYSTEM_ZLIB=1 -DCMAKE_C_COMPILER=clang -D CMAKE_C_STANDARD=11 -D CMAKE_C_EXTENSIONS=0
-- The C compiler identification is …