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**Your Godot version:** 4.3
**Issue description:**
Was looking for more guidance on how to use `SetCustomInterpolator` in C# as a direct lambda expression can't be used directly inline (`.SetCusto…
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i'm curious whether it is possible to implement this in the base godot 4.3 version without the .net stuff?
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Maybe it's an overkill, but I think it's good to have parser based on [Lezer](https://lezer.codemirror.net/)
Looks like gdscript lezer is implemented (https://www.npmjs.com/package/@gdquest/lezer-gds…
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I think the current use of a jitter buffer obfuscates what should be a fairly transparent process that would allow for synchronicity with animations, events and visemes.
**Capturing:**
If you expo…
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### Tested versions
- v4.4.dev4.mono.official [36e6207bb]
- v4.4.dev5.mono.official [9e6098432]
### System information
all
### Issue description
If verbose enabled, resource loading is now spamm…
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**Material Maker version:**
.92
**OS/device including version:**
Windows 10, Godot v3.2.2 Mono Stable
**Issue description:**
When I tried to import the plugin, I immediately got a bunch o…
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*Bugsquad edit: This proposal is a superset of #162.*
EDIT: Tried to format it according to the 'template'.
**Describe the project you are working on:**
I was working on a game using Godot. (Ha…
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### Describe the project you are working on
The GDScript implementation.
### Describe the problem or limitation you are having in your project
The main to reuse code in GDScript is via inheri…
vnen updated
3 months ago
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### Describe the project you are working on
Projects using GDScript.
### Describe the problem or limitation you are having in your project
The GDScript warning system often flags unused parameters,…
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> [!NOTE]
> Docs moved to https://github.com/GodotModding/gmlwiki
| **Topic** | **Status** | **Documentation** |
|----------------------------|------------|------------------…