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At least one of our new Khajiit races uses vanilla body part .nif files and textures. This causes incompatibilities with body replacer mods, most egregiously the seamless body replacer types. On top o…
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How does one go about generating a mesh output with multiple material ID's? E.g. in the .vcg or .exo output. This doesn't appear automatic if multiple volumetric regions are identified.
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## Problem statement
When Drake generates meshes for proximity purposes (e.g., hydroelastic tessellations of primitives or convex hulls), the exact features of the mesh can be difficult to make out…
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## What problem does this solve or what need does it fill?
When creating a Mesh that have multiple materials, it is necessary to split that Mesh into multiple Meshes, each referencing a different mat…
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This stack exchange post looks like a good resource: https://gamedev.stackexchange.com/questions/38721/how-can-i-generate-a-navigation-mesh-for-a-tile-grid
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## **New Feature Request**
### **Feature Description**
- **What does this feature do?**
Move `fortran`, `HDF5` and `ASCII` implementations from IO namespace `IO_backends` namespace
- **…
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The existing CMO and SDKMESH model loaders create IBs and VBs as USAGE_DEFAULT and then release the loaded geometry. This is a great match for rendering, but makes it difficult to do CPU-side triangle…
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Hello! I’m currently calculating the render FID and wanted to know how much data was generated during this process in your implementation. Could you please provide some guidance on this? Thank you!
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## Question Description
I installed pytorch3d==0.7.7 on Windows succeed,but when I try to use it I met an intresting problem like this:
![图片](https://github.com/user-attachments/assets/b12dbc90-7a…
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I have attached .NETScriptFramework error logs as well as the ParallaxGen v0.7.1 log and ParallaxGen v0.6.0 log. Let me know if there is any additional information I can get you to help sort this out.…