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## Version
* Phaser Editor 2D Version: 3.3.1
* Operating System: OSX, Android
* Web Browser and version: Safari 15.4
## Description
The GameObjects NinePatch and RoundedRectangle sl…
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### Godot version
4.0.beta2.mono
### System information
Windows 11
### Issue description
The method `void texture_set_shrink_all_x2_on_set_data ( bool shrink )` (see [3.x documentation …
k8035 updated
2 years ago
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I guess something about this line isn't right:
https://github.com/disketteman/DotnetRaylibWasm/blob/36c1199/DotnetRaylibWasm/DotnetRaylibWasm.csproj#L39
It's failing for example in:
https://diske…
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This issue consists of two parts.
Ingame HUD/UI consisting of:
Floating health bars + player/character portraits, likely made using bevy's native UI features.
Reference:
![cc_ui](https://user-…
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## Version
* Phaser Editor 2D Version: 3.33.0
* Operating System:
* Web Browser and version:
## Description
The coordinates of the game object is always the top left corner wh…
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Using the beta version 1.0.0-beta1
Safari:
Chrome:
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I came across this page:
https://docwiki.embarcadero.com/RADStudio/Sydney/en/Using_9-patch_Images_in_Android
which mentions .9.png files from Android
These are useful since they are bitmaps that …
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Hello
I was following the instructions for installation from here (https://www.thedigitalpictureframe.com/how-to-add-crossfading-slide-transitions-to-your-digital-picture-frame-using-pi3d/) for Ras…
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I'd been tinkering over the last few months with various combinations of Pi hardware and base OSes with mixed success, in an attempt to get a debuggable system I created a new instance based off Thoma…
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I'm making a pixel art game so the window size is relatively small (256 x 150). When running play test, the scene is too small to actually preview anything.
![ksnip_20220309-111517](https://user-im…