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Have you ever thought of baking the light onto textures?
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Thanks for your implementation of this algorithm!
Beginner's question: I am trying to understand the training part of the NRC algorithm.
I have read the paper several times and it's still not clea…
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![img](https://i.imgur.com/ioplEDt.jpg)
![img](https://i.imgur.com/GwfvBI0.jpg)
![img](https://i.imgur.com/r5d0YlJ.jpg)
Description: A hacker from Zone 0. He waits for drop storms to attract a drop h…
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Hi,
While building the [latest release](https://github.com/turanszkij/WickedEngine/releases/tag/v0.71.47) I get the following symbolic link error
```
[ 81%] Linking CXX static library libWickedEn…
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Currently, KHR_materials_transmission is managed but not KHR_materials_volume nor KHR_materials_ior.
I'am not very familiar with these extensions, so let's discuss about it and how to implement it:…
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Hi there, How can I get the texture of final RenderTarget after postprocessing, I need draw the texture on Imgui::Image
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- Pack the BVH array, indices, positions into shader-readable data (data textures needed?)
- Implement first hit ray cast logic in a shader
- Provide easily extensible / reusable template and shader…
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The renderer currently fails silently if given the following types of input geometry:
- non-indexed (or mixed index and non-indexed?)
- interleaved attributes
- mixed component types (e.g. some p…
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### What happened?
Every single time I load up either mollyVX rewrite it will not load it will just be a black screen and also with seus PTGI HRR shaders it seems to work but my avatar and lighting d…
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[metal-rough-transm.zip](https://github.com/DassaultSystemes-Technology/EnterprisePBRShadingModel/files/6717647/metal-rough-transm.zip)
1. https://dassaultsystemes-technology.github.io/dspbr-pt/
2…