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I was experiencing certain strange issues using MAP, usually depending on the initial position of the scroll. I was looking at the issue solved here: #209 and as it has a simple example, It's really …
kusfo updated
3 years ago
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I've been trying to fade all 64 colors at once using PAL_fadeToAll(). Unfortunately, this causes some CRAM dots to appear in the middle of the screen for one frame.
Attached is some sample code as…
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Hi,
I'm following README instructions to build in linux using docker:
I downloaded latest version (sgdk162.7z) and extracted. Then, inside the SDK folder:
1. `docker build -t sgdk .`
```
…
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GCC 6 is old and has too many issues at this point to successfully compile on anything other than an x86-32 compatible Windows machine.
I've attempted both the Mac and Linux gendev branches to no …
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Any Rom that I try to build that ends up bigger than 2MB with SGDK 1.62 will work fine on emulators but won't boot up on an Everdrive X3, it'll get stuck on "loading". I'm not sure about other version…
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I'm making builds for another release some time tomorrow but wanted to throw this note in here in case anyone tries to build before then.
**IMPORTANT NOTE ABOUT GCC 10.X:**
GCC 10 sets `-fno-combi…
andwn updated
3 years ago
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product spec: http://www.tmeeco.eu/SMD/spec_6Buttons_pad_rev2.pdf
technical bulletin: http://www.tmeeco.eu/SMD/Sega_Genesis_Manual/Bulletins/Gen-tech/Tech27-09.gif
The four bits that SGDK is using…
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Use xgmtool to directly convert xgm to vgm
https://github.com/Stephane-D/SGDK/tree/master/bin
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Hello congratulations on your SGDK, I have created a complete game (not demo) of the Thundercats, and I refer to the SGDK:
https://github.com/mxfolken/thundercats_megadrive
https://vimeo.com/517…
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At the moment the Readme refers to gendev as a possible alternative for Linux users; however, the Marsdev project tracks the `master` branch of sgdk _and_ provides 32x support. Could it be mentioned, …