-
Meshes:
- [ ] Ambient Lighting
- [ ] Directional Lighting
- [ ] Point light (from just the hand?)
Terrain:
- [ ] Lightmap (already applied)
- [ ] Point light (from the hand and tiki torches?)
…
-
![c2cskybox](https://github.com/user-attachments/assets/b9a6c1d6-fe1d-4a82-b427-44d778f00445)
![c2cseam](https://github.com/user-attachments/assets/afb58795-3bbc-43e2-bd60-001be1681359)
I only…
-
### Limitations
Only one light source would be able to cast shadows, and that would be marked with a `shadows: true` property.
Would be possible to allow multiple `Cameras` in the scene, but only on…
-
Missing shadows and lighting modifiers
DC
![DC Missing shadow](https://github.com/shaddatic/sa2b-render-fix/assets/24740235/4002ea3d-ff92-4ac2-9c6a-4bcecd309e6a)
![DC Missing shadow 2](https://gi…
-
the block shadows are a bit buggy at high distances. especially if you look directly downwards from high above.
-
Wondering if GLTF Lights can support shadows in ThreeJS? The lights work perfectly but there's no shadows and I'm having a hard time finding any documentation surrounding this besides this post. http…
-
When creating a box shadow containing more than one shadow, it will put the values of the shadows in an array, but if you then delete one of the shadows, the array will still remain in the token.
!…
-
-
We need 'em
-
```
Our vehicles cast no shadows...
```
Original issue reported on code.google.com by `greenad...@gmail.com` on 9 Mar 2010 at 5:25