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donde sea necesario utilizar `truncate(0)` / `isInteger`
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Hi!
While implementing the wollok mumuki runner console, I wrote the following code:
``` wollok
program mumuki {
try { var x = 1 } catch e : Exception { }
try { x += 1 } catch e : Exception { …
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@javierfernandes says:
> In general terms this shows that the natives mechanism is kind of fragile right now.
> I can think of two improvements:
>
> When dispatching a native message if there are no…
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Donde se documentan las estructuras de control del lenguaje?
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Cuando se ejecuta game.addVisual() con un objeto cuyo atributo **image** apunte a **null**, aparece el siguiente error:
![image](https://user-images.githubusercontent.com/48805854/69193506-9de51700-0…
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En game, el metodo ` text() ` no hace nada
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Eso.
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It would be nice to be able to to something like:
objectInspector.messages(anObject)
and return a list containing the messages that the object understands.
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Now the method type information is hard coded in MethodTypeInfo.
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To correctly implement the && method being shortcircuit in the wollok.lang.Boolean class we need some sort of built-in mechanism in the language itself for modelling lazily evaluated parameters.
``` …