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[Flickr](https://www.flickr.com/photos_user_map.gne?path=&nsid=14813254@N23&mode=group)
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On direct comparison between console version and PC (reference: Cousins Bellic), there's very evidently much high specular highlights along the edges of vehicle bodies to external light sources (espec…
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Hi,
thanks for your work. I have done as described (hopefully) but get this error massage.
http://hassio.local:8123/local/custom_ui/dark-sky-weather-card.js?v=8:1:8 Uncaught SyntaxError: Unexpec…
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The moon texture clips with skydome geometry, regardless of what the sky detail is set to in graphics preferences. If the sun is given the same texture, it does not clip.
Steps to reproduce:
1) Inve…
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in RPG games it is good to have a day and night cycle.
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The onStyleLoad event only gets fired after the first style loads. If I change styles, the event never fires again like it should. Applying a callback to the underlying mapbox object directly does wor…
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it would compress air very slowly when it is exposed to the sky and the sun. To make it stop compressing, all you have to do is put a block above it using a piston and it would stop instantly.
+no fu…
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the function to adjust the strength and value of the blackbody material is really impressive. However, the winter values seem very orange at 10 a clock for example compared to reality. The orientation…
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Aas far I can see, the models don't actually depict the disk of the sun itself — just, as the name suggests, its effect on the atmosphere.
What's the best way to do this? I can calculate the proper…
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### Describe the project you are working on
Trying to switch from Godot 3 to 4
### Describe the problem or limitation you are having in your project
In Godot 3 I like that you get in the game…