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Need to figure out what combat type to use
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Currently, a beep is played when enemies are within 100 tiles. this beep is replaced when particularly large enemies, or many enemies, are in close proximity to the player. playing a different sound i…
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If Reload is TCP compatible then you can have stuff like XMPP for seasons under S3. Someone coded it a while ago but never made it available to the public.
maybe matchmaking could work as well??
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https://github.com/ETE-1151-F24/project-2-group-b-random-group-2/blob/c0bc75f2954990ddc81bfe197edcb1bf91bf704e/project%201.cpp#L2
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Currently, edits to the template are overwritten when FVSIn is run. @lbross's suggestion to combat this is the following:
1. Check to see if the file is already in the 'copy to' location in the val…
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**Is your feature request related to a problem? Please describe.**
not really a problem-problem, but having this would improve clarity/visibility. it would improve "combat performance" so to speak.
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Nanosaber and all other weapons (at least that i used) have better combat animations, but quantum sword doesn't
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Ky0e updated
6 months ago
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- [ ] Design ship combat and acknowledging being hit.
- [ ] Design laser blast weapon for ship.
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I or anyone else on our server can attack or take damage from combat. We cannot use any of our tools to harvest stone, metals, or wood. I have completely wiped out the mods, and started a new world …