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```
WiiDoom is a kickass (Kinda) port of doom to the Nintendo Wii using PrBoom, an
engine I believe was made by Team T.N.T. (or was that E.D.G.E.?) The game is
fun so far, BUT, it would be cool to h…
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# A Unity Blockchain Game Course using Flow
# Educational material
# Description
I’m proposing to create a course that covers creating a game in Unity and integrating it with the Flow blockch…
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So I know you described the project's goal as getting it to a point where it can run UT99 maps in a playable state, but what about beyond that?
Is there plans to reimplement the entire functionalit…
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I know there is a small portion in the official godot docs, but I think it would be relevant/beneficial in this repo as well. Maybe a section for tricks to "maximize the security" of your Godot app? …
girng updated
10 months ago
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I plan to make the game a distributed multiplayer game. So we don't need to display two cameras simultaneously like we planed it on the game jam. Each player uses his own device.
I have three kinds o…
Waog updated
10 years ago
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Please do a tuitorial on offline LAN Multiplayer game connection.Thanks
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```
WiiDoom is a kickass (Kinda) port of doom to the Nintendo Wii using PrBoom, an
engine I believe was made by Team T.N.T. (or was that E.D.G.E.?) The game is
fun so far, BUT, it would be cool to h…
-
```
WiiDoom is a kickass (Kinda) port of doom to the Nintendo Wii using PrBoom, an
engine I believe was made by Team T.N.T. (or was that E.D.G.E.?) The game is
fun so far, BUT, it would be cool to h…
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**Is your feature request related to a problem? Please describe.**
Be able to show a demo of the entire tech stack (Agones + Quilkin + a multiplayer game) working all together.
**Describe the so…
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**Is your feature request related to a problem? Please describe.**
Well the issue here is that if you attempt to scroll the screen vertically with parallax scrolling enabled, layers 1 and 2 will stay…