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Hi,
just wanted to let you know that I really appreciate your single-file app. It's very clean & minimalistic!
However, it gives a black screen along with a bunch of validation errors for me:
!…
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Hi,
Thaks for the nice demos. Very useful.
Would it be possible to add an custom pass who allows to have a clean rendering of
a video texture or incoming render texture stream (spout stream).
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In the branch `pathtracing`, there are two implementations of `ONB::ONB` ([lines 222–257 in geometry.h](https://github.com/ElisaLegnani/PhotorealisticRendering/blob/pathtracing/include/geometry.h#L222…
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Making this issue to track progress on the hero image for the webaverse.com site.
Current design specs:
- Something epic
- Similar in style to Tokyo Machine covers
- Characters posed with logo
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Hi!
Thanks for the great package.
I am trying to replicate my brain rendering workflow, porting from `rayrender` to `rayvertex`, and something weird happened: some dark spots appear in some pa…
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**Type: LanguageService**
Cpp IntelliSense quirk: works sometimes or in special cases.
I verified the same behaviour on two different machines.
Note that this project uses C++ **_unity build_**…
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The bounding boxes of the cells are rendered rather than the cells themselves:
![jsmall pathtracing](https://user-images.githubusercontent.com/2772687/86854937-a7ac9200-c076-11ea-84e2-950d7e54377c.…
StasJ updated
3 years ago
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##### Description of the problem
When working on a custom ShaderMaterial, it happens that I need to have lights but no shadow-related uniforms. It's actually not possible because of this [part of t…
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I find Progressive CPU Lightmapper to be quite a bit slower than Enlighten and as such, I still use Enlighten. While I agree Progressive can have better quality, it is not necessarily faster.
A…
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I miss the days of dragging index.html into firefox. Pressing F5 in a browser after editing via Notepad++ isn't that big of a deal. I realize three.js might have made the switch and THREE.js PathTra…
dafhi updated
4 years ago