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Something I'd like to see is support under VSCode.
I'm able to work with ST boards using 3 different paths (st-util, cortex-debug (extension?), and openocd).
I've seen very little support for AV…
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Hi,
I placed project.xml and main.cpp in the project dir, so far so good: I can build modm library and then the elf example using scons.
Then I added a linux subdir and an avr subdir for the two…
mfp20 updated
4 years ago
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There are at least two significant `godot_openvr` issues that are making Simula unstable. Their progress can be viewed here:
- [Game freeze when headset goes to sleep](https://github.com/GodotVR/g…
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Why godot is not used flutter for mobile ...I think it would be better
Why use C# ؟ no need C# .. godot no use xamarin, visual studio like xenko
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Simula crashes with the following error:
```
libGodotHaskellPlugin.so: user error (RTS doesn't support multiple OS threads (use ghc -threaded when linking))
ERROR: ~List: Condition ' _first != __…
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Simula successfully builds via `stack --nix build`, but faces launch errors below. The errors differ dependening on whether `--no-nix-pure` is passed.
## 1 Without --no-nix-pure
```
george@Ubu…
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Using [build.sh](https://github.com/SimulaVR/Simula/blob/build/build.sh) from the `build` branch on NixOS (calling the simulavr binary directly):
```
$ ./.stack-work/install/x86_64-linux-nix/lts-1…
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hello
what about haskell bindings?
i think some people want have possible include haskell code, not only C/C++
thanks
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I've included aes.h in my main file. But when I use it, got
`undefined reference to AES_init_ctx_iv` error.
I compile with make.
my make file is
```
# Ubuntu make file by Hiran H E Jayaweera b…
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- [ ] Keyboard based menu
- [ ] Recently used elements
- [ ] Realistic models' values
- [ ] Components' stress testing
- [ ] FFT in cartesian like diagram without using the equation
- [ ] Live graphin…