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Hey @boberfly !
Branched pathtracing seems to be crashing the render somehow, resulting image is empty. IPR runs fine, Switching to normal pathtracing fixes the problem, but since brached is the defa…
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When using Oren-Nayer reflectance model and value not 0 for it, so blackdots appeared. Moreover, example:
1. Create material;
2. Oren-Nayer value is Default (0.1 in this case);
3. Goto Texture>New …
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Hi Tyler, I am super excited about the new version of rayshader and I was testing it starting yesterday when I encounter big memory issues. I tried to make exhaustive testing so it will be as helpful …
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Right now we split scene representation for IO and for pathtracing. This allowed us to evolve the library easily and make editors in a simpler manner. At the same time, keeping two separate scenes req…
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Hello There.
This is a clever hack and I managed to integrate it into my unity path-tracer also based off of David's.
However mine also has mesh support, acceleration structures and some other…
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Hello,
I have tested your engine and this is awesone !!!
I have noticed some Crash, if I run the editor in Debug mode in VS2019 sometimes I have a crash at :
wGraphicsDevice_DX11.cpp at line 2660 d…
Cop46 updated
4 years ago
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I'm running into issues applying the UE4 plugin ([commit](https://github.com/NVIDIAGameWorks/RTXGI/commit/973c1bd23f71c04f84d725b9300008fb8182c354)) patch to the lastest NvRTX branch ([commit](https:/…
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Hello! Is it possible to use your renderer in react app?
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Some render are very long just because of some part of the scene with a lot of noise.
Is it possible to find a way to render only this part when there is no need to continue rendering the rest of the …
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This is a discussion forum to coordinate the merge of the vkQuake2 vulkan renderer into Yamagi Quake II. The current state can be found in the `ref_vk` feature branch. Please do *not* report bugs in t…