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**Describe the bug**
I'm using quarkus w/LangChain4J
The system message describes that the purpose is to generate a certain JSON document with several fields. One of the fields is an enum and the ac…
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#### Background ####
OMSI offers two facilities for random number generation:
- The `random` operator, where `m random` yields an integer, *n*, 0 ≤ n < m. Two `random` invocations with the same argu…
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This class should serve as a wrapper around the Solution Class that will take most of the solution generation functionalities from the algorithm to this higher level class. Not all random perturbation…
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Hi, and thanks for this good library!
I managed to get the audio on the speakers, so I know it works, but I would like to use generationOptions.
I cannot find a good example, I'm trying something li…
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Could this be an option? I'd love there to be more random planets involved, more stars, more everything!
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For generating random trees, integration into the existing code could be done by me if needed.
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It looks like the game is currently using a custom implementation of the Mersenne-Twister algorithm (19937 variant) (got this information from @TheAssassin) so instead we could switch to either the S…
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Thanks for sharing such an awesome research!
I have some questions about LayoutPrompter on the content aware layout generation task setting.
The code uses randomly selected labels (Element Type Con…
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**Describe the bug**
There is a propensity for mirth to choose the same GUIDs when creating different code templates on different servers. I imagine the seed isn't very random or something when tryin…
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**Describe the bug**
Running the same Tiny Llava 3.1 model takes 4.59 seconds to load, 2.46 seconds to generate and generates 50.47 tokens per second with Python Transformers on CUDA Tesla P100. Howe…