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Очень хочется альясы для всяких set_pixel\line\reсt с float2 в качестве координаты.
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There are multiple problems with dynamic index/vertex buffers:
1. Vertex data can be garbage in the shader because it is not guaranted that m_offset is multiple of stride here: https://github.com/bkar…
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edit: Might be related to #8, missing binary wheels for python 3.9 and it tries to build it from source.
original post:
Ran the following command `pip install bgfx-python==1.0.4 --user` in the VS2…
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A binary file format that can be directly read into bgfx. I would also like to serialise the vertex declaration as part of the file.
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**Describe the bug**
Metal renderer suffers from issues when using gl_VertexID based draw calls with no index or vertex buffers. Part of the issue appears to be caused by draw.m_streamMask whic…
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candidates:
1. https://github.com/google/filament
2. https://github.com/mosra/magnum
3. https://github.com/openscenegraph/OpenSceneGraph
4. https://github.com/bkaradzic/bgfx
5. https://github.com…
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Hi.
I've found one possible issue with precompiled shaders and opengl es 2.0. Currently I'm using bgfx with define BGFX_CONFIG_RENDERER_OPENGLES set to 32. Problem occurs when code is run on some o…
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### MAME version
0.180 to current 0.255
### System information
Windows 10 Home, 64-bit, version 22H2, USA, US English
Installed RAM 8.00 GB
AMD A6-5200 APU with Radeon(TM) HD Graphics 2.00 …
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### MAME version
0.259
### System information
Windows 11 Pro, 64 BIT
intel i7-9750h 2.60Ghz
GTX 1650
16GB DDR4 2666mhz RAM
1tb ssd
### INI configuration details
```INI
#
# CORE CO…
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Related to https://github.com/bkaradzic/bgfx/issues/1704
`BGFX_RESET_HIDPI` flag seems to be not used at all in the metal renderer and the metal renderer also seems to not set `layer.contentsScale` …