-
It also seems to always put me on Titanic Plains first, and without the drop pod or controls. The camera is also in the ground. This might be related to using it with Wayfaring2. Furthermore, it seems…
stb06 updated
2 months ago
-
-
Most modelling programs have quick settings for the default camera, such as:
* jump to specific views such as top, left, bottom, right,
* reset the view
* switch between perspective and orthogra…
-
Im getting this error when trying to upload an ifc to the documentation example:
https://ifcjs.github.io/info/docs/Guide/web-ifc-three/Tutorials/Memory
and also to my React implementation.
![im…
-
I would love if there was a way to use the Nunchuck to Move and the Wii Remote Dpad to Control the camera rather than what is the default right now, could that be added as a option?
-
This would make #62 trivial to implement. If I get your okay @jakobhellermann, I can setup a PR for this.
-
```
Hello.
It would be really nice to have user-defined values for the camera
(positioning, heading, pitch, roll, zoom) so we could remember those values to
re-create that camera angle later.
Well…
-
Hi guys,
Sorry if the question sounds stupid... but i don't find any hint, to which GPIO, the "ON"-Button on the Side of the TimerCam, is connected to. On other M5-Modules the PWR-Button isn't even c…
-
[Migrated from JIRA LYN-1093]
Allow users to adjust their camera controls (IA) directly inside the viewport.
Controls include:
* Jump to destination
** Save point
* Camera Speed (unique use c…
-
Thanks for this nice program, it is very useful. I have a question about OpModes that contain gamepad1. When I place a java file containing gamepad1, it compiles in android studio, but EOCV-Sim (3.5.…