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Hello,
I wanted to look at the source code for this advanced ThreeJS example by `mrdoob`:
https://mrdoob.com/lab/javascript/threejs/css3d/periodictable/
When I clicked on the `info` link, I g…
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I'm having a hard time navigating through the ton of ThreeJS examples. That is amazing there is so many examples, but maybe we can introduced a hierarchical folder structure to make it a bit more man…
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##### Description of the problem
Any initialization of WebGLRenderer and CSS3DRenderer should not log anything to the console or, if anything, messages such as "THREE.WebGLRenderer " could be logge…
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##### Description of the problem
Hi team,
I've been experiencing this issue on Firefox latest (haven't tested previous versions). After I set my CSS3DObject a position:
{ "x": 86.72438691726555, "y…
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We are using `tween.js` in several `three.js` demos e.g. [css3d_periodictable](https://threejs.org/examples/css3d_periodictable). The example code is currently migrated to ES6 modules and it would be …
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The CSS `perspective` property allows us to define a perspective where a value of `800px` means that the camera is "800px away from the Z=0 plane" (whatever that actually means, [the spec isn't super …
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**Do you want to request a *feature* or report a *bug*?**
bug
**What is the current behavior?**
css3drenderer not tracking marker properly
**If the current behavior is a bug, please …
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Hello! It's possible to render Three.js CSS3D scenes in AR? And how we can render html dom elements in AR?
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Right now 3d-rendering is made in 2d with x & y.
Make a function with a fallback to 2d for older browsers and use real css3d.