-
**Your Godot version:**
4.1.3
**Issue description:**
I recently learned that by doing `var x = await signal_name`, where `signal_name` is a signal instead of a function, x will be assigned the para…
-
I have no knowledge of C# and this code in GDScript would be of great help
-
### Describe the project you are working on
I've been sponsored by GDQuest to make improvements to the godot engine.
### Describe the problem or limitation you are having in your project
See …
-
**Your Godot version:** 4.0 Beta 2
**Issue description:** Static typing is still listed as completely "optional feature of GDScript" despite it having performant effect in 4.0 and it is said to avo…
-
> [!NOTE]
> This proposal breaks compatibility in a major way and is aimed at 5.0.
### Describe the project you are working on
Proposals for improving Godot's type system and GDScript language.…
-
Godot uses TCP for it's language server (godotengine/godot#35864) and I'm trying to use `netcat` to interface with it (this works in [neovim](https://github.com/neovim/nvim-lsp#gdscript)), but the con…
-
**Your Godot version:**
4.2
**Language**:
GDScript
**Issue description:**
The documentation does not mention a color can also be initialized with an integer value (rgba).
For example: `Col…
-
### Tested versions
v4.2.1.stable.official [b09f793f5]
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.2.1.stable
### Issue description
When loading a `.gd` script usi…
-
Hi, your readme says
> This version is rewritten from GDScript to Rust, and it's optimized to remove the expensive list manipulations.
Does this optimization affects performance in a good way?
…
-
**Your Godot version: 4.3**
**Issue description: The description for GDScript's load() has the following sentence: "To avoid unnecessary delays when loading something multiple times, either store t…