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Hi!
Your game is licensed under GPLv3 only in the minetest contendb page, but I see the code here unlicensed!
I you want, if you are interested, I can help
the basic guidelines from the FSF c…
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## Marching cubes
Simple, but flawed by ambiguous cases and cannot reproduce sharp features. Also, no specification of how to handle LOD across regions of different detail. Naive implementations of…
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- [x] Basic support
- [x] Detect gamepad type, and provide different bindings
- [ ] Use SDL2 for gamepad input
- [ ] Custom bindings (potential design for a GUI: https://github.com/minetest/minetes…
ohhmm updated
4 months ago
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Vor kurzem habe ich mir ein Tuxedo InfinityBook Pro 14 v4 gekauft (tolles Notebook!) und wollte nun mein System einrichten. Ich bin eigentlich ein Debian-Nutzer, entsprechend habe ich mich dafür inter…
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The current LOTR crafting system is decidedly fake. In the books, weapons were forged - not crafted by sticking some metal together. I propose a more LOTR -themed crafting system. Some items should be…
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Players can craft basic materials, those required to start the progression, in their inventory 3x3 crafting grid.
In order to create a crafting progression we need to limit the player's ability to cr…
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Currently there are 2 light banks: day and night. That could be faster in the early days, but now both are used to compute actual lighting, and such split seems to only mess things up.
My suggestion …
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##### Issue type
- Bug report
##### Minetest version
```
Versions possibly ranging from 0.4.16 to 5.0 commit 0e306c0
```
##### OS / Hardware
Operating system: Windows 10 Home
CPU: Intel …
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Hedgehog ; SX
Make tutorial for new staff for specific tasks, like how to deal with nodes in minigames hub
Telemosaic tutorial might be bit outdated... would be nice to update that a bit.
For th…
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### Problem
In my quests mod, I need to check when a specific entity dies by the hand of a player - no matter the tool in their hands. The entity varies according to the quest (e.g. it might be from …
Zughy updated
1 month ago