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I am trying to run the following code (taken from the example) I installed `redner-gpu` via pip. If I run the code selecting the `cpu` as device everything runs smoothly, whenever I run with `cuda` I …
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I "pip install"ed redner-gpu to my python environment. There's basically no problem, but render_pathtracing operation often stops in the middle, especially when I'm using the function iteratively (usi…
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I run https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html.
but it gets black screen, and nothing showed.
What happened ?
My chrome supports WebGL 2.0.
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Severity Code Description Project File Line Suppression State
Error C1091 compiler limit: string exceeds 65535 bytes in length SparseVoxelOctree C:\Projects\vox\SparseVoxelOctree\dep\imgui\imgui_draw…
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Currently, the ImageDataGenerator.fit() and ImageDataGenerator.flow() implementations require assert that the number of channels is either 1 or 3. Some datasets use images with a different number of c…
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Even with upcoming SDS solution rendering behind refracting glass might be very computationaly expensive. Current solution with non-refracting architectural glass is working only on distant glass pane…
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In C++ the **class** `SurfaceInteraction` looks like this:
```c++
class SurfaceInteraction : public Interaction {
public: …
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https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Error coming in console as below:
three.min.js:82 THREE.WebGLProgram: shader error: 0 35715 false gl.getProgramI…
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Sorry if this is the wrong place to put this. I don't use github often.
I scrolled through the code briefly to see how you guys were doing the temporal resolve, and I noticed you guys were using a R…