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Straightforward FR - expose view cone angle, range, and any other values used to cull asteroid spawns typically used to prevent asteroids from popping into existence. The FRED part of this is likely t…
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- Asteroids should damage the player and move 'realistically'
- ~~Player can shoot asteroids with laser~~
- Player has lives and energy which the laser depletes, energy can recharge
- Health and energ…
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The asteroid technology has been completely overhauled thanks a brand new planetary terrain technology.
This terrain tech will be extended to Space Habitat and planets in upcoming updates.
It is a…
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While running the current HEAD of `master`, you will find asteroids spawning on the screen closely to the UFO and within the sight of the camera. This is undesireable.
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Acceptance Criteria
Increase asteroids speed at set stages as the game progresses. After each minute.
Implementation Tasks
Increase the speed that asteroids travel. Scaling by 1…
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https://github.com/RJPlog/M5Stack-CrazyAsteroids
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There needs to be a radius that the asteroids are not permitted to pawn.
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I'd like to start thinking about how to add some kind of progressive story (#15) in the game. I think the easiest way to begin this would be to have the concept of "levels" like the original Asteroids…
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给定一个整数数组 asteroids,表示在同一行的行星。
对于数组中的每一个元素,其绝对值表示行星的大小,正负表示行星的移动方向(正表示向右移动,负表示向左移动)。每一颗行星以相同的速度移动。
找出碰撞后剩下的所有行星。碰撞规则:两个行星相互碰撞,较小的行星会爆炸。如果两颗行星大小相同,则两颗行星都会爆炸。两颗移动方向相同的行星,永远不会发生碰撞。
示例 1:
输入:
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This bug occurs or the "Click on Target Asteroid" screen and the "Click on Target Fleet" screen when they are accessed through the Fleet screen. When you click on the buttons to move a fleet to an ast…