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clang-include-graph should have a JSON printer. This would enable external tooling to get the include graph of a translation unit in a machine-readable format.
My use case for this is that we would…
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All textures need to be replaced with high resolution ones. This includes menu textures, character textures, the ingame fonts, everything.
We already started gattering some textures, but we need to…
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## Description of bug / unexpected behavior
Here is a PNG of an opengl rendering of an SVG (for an image of the the original SVG see below):
![opengl_bugs_rendered](https://user-images.githubu…
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In MeshStandardMaterials lightmaps are applied to the diffuse light component, but not the specular reflections. This makes sense because shadows don't fall on mirrors, but I think the logic isn't qui…
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Hi, could a progress bar or something be implemented while you're exporting as ply, obj, or whatever?
When I'm working with large gox models I may be waiting for a while without really knowing how …
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Hello.
I'm trying to use Ubuntu VM on a Hyper-V with Microsoft GPU-P support. The tutorial that I have used to reach the goal is the one below :
https://github.com/brokeDude2901/dxgkrnl_ubuntu
…
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The maplibre-demo binary has a quite high CPU and GPU usage when doing nothing. Activity monitor shows around 40% CPU usage and between 25-35% GPU usage while the app is in the foreground (and has foc…
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```
I like to have the ability to use hotkeys for Show/Hide and adjust Delay
subtitles when using xy-VSFilter. Currently, for those operations I must access
them via right-click menu or even go thro…
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Currently it appears that the image renders at a lower-than-native resolution. The image upscaling could be improved by switching to FidelityFX Super Resolution. [FSR has already been been done on Sha…
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It would be great to have a set of reference images for each layer and each common combination of layers for which renderers who add an implementation of this shader could test their implementation ag…