-
... when conditions below are met:
- `ModularAvatarMergeAnimator` component is added by NDMF plugin before MA pass,
- `ModularAvatarMergeAnimator.animator` is set to a temporary AnimatorController…
-
`[ 1 + 1 ] deepCopy` fails with an error. This may be fine but
1. unexperienced users will not know what to do with the error message
2. `#deepCopy` should never fail for core objects
-
There is a copy button but as this is an example output it shouldn't be there.
-
Follow-on to #4057 in pursuit of #4792
-
### Is your feature request related to a problem or challenge?
in https://github.com/apache/datafusion/pull/11103#discussion_r1653071246 @comphead noted that it is sometimes hard to tell if `.clone()…
alamb updated
3 months ago
-
**Is your feature request related to a problem? Please describe.**
Currently, external game assets are not compressed in any way during build, but are copied straight into the build folder.
This cause…
-
I'm not sure where is the best place for such an API. Maybe in `ast-types`?
I created this issue in the Recast repo (instead of the `ast-types` repo) because it already has a `TreeCopier` implement…
-
https://youtube.com/shorts/XK0V0E3bA-M?feature=share
-
I noticed in the past there were multiple feature requests for being able to copy time signatures etc, but later I considered "deep copying" so that I can clone a section and get it somewhere else in …
-
lua: ./LCS.lua:85: stack overflow
stack traceback:
./LCS.lua:85: in function 'deep_copy'
./LCS.lua:90: in function 'deep_copy'
./LCS.lua:90: in function 'deep_copy'
./L…