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When the lights are sampled in `visionray::pathtracing::kernel`, the shadow is cast with max length of `ld` at: https://github.com/szellmann/visionaray/blob/f557d7d206b0ff3431ba634be9d05619d541ad3f/in…
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Hey I've encountered some rendering problem with [my own model](https://github.com/n2k3/n2k3.github.io/raw/master/models/scene.glb):
Above bounding bound of the model part:
![above_bb](https://user-…
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**Describe the bug**
When I load a point cloud dataset, the service logs the following warning:
```text
Warning: creating an instance to a model that does not have a valid bounding box. epsilons fo…
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- VSCode Version: 1.26.1
- OS Version: MacOS High Sierra, Version 10.13.6
Steps to Reproduce:
1. Check out this project and build it (https://github.com/JerryCao1985/SORT)
2. Copy the…
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Hi @ttsiodras
I have enjoyed working through your code - quite excellent! I am also following the real time ray/path tracing dream: [My Pathtracing project](https://github.com/erichlof/THREE.js-P…
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Torus Intersection seams to have some serious precision issues.
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Hi Erich!
Wonderful work and an inspiration for what can be done using webgl! If you don't mind I'd like to pick your brain a bit regarding your BVH implementation.
For the last couple of mont…
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**URL**: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
**Browser / Version**: Firefox Mobile 61.0
**Operating System**: Android 7.1.2
**Tested Another Browser**:…
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hello. thank you for reading.
I got the below error during executing the kernel having many local variables.
here is my environment .
Ubuntu 16.04.3
RX 580
32GB RAM
Core i5 4670
ROCm version …
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Hello,
First of all, I would like to thank you for all your efforts! Your project seems to be the only one alive project dedicated to Three.js **photorealistc** rendering.
As for my question, i…