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First of thank you so much for the Future Pinball installer ! After loosing so much time trying to get it work with wine and PlayOnLinux (and reading the instructions for fpwine, etc. etc.) the soluti…
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I am trying to test a table using Unity's built-in render pipeline, but balls don't seem to be working currently. According to [the documentation](https://docs.visualpinball.org/creators-guide/setup/i…
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Black Rose pac file shows incorrect colors when playing on Zen Pinball FX
same file works perfectly on VPX and on Zen Pinball FX3
[DmdDevice.log](https://github.com/freezy/dmd-extensions/files/125…
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Hurricane pac file shows incorrect colors when playing on Zen Pinball FX (almost every scene)
Same file works perfectly on VPX and on Zen Pinball FX3
[126.zip](https://github.com/freezy/dmd-exten…
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Steam popup preparing to start Pinball FX3 is not hidden when launching a table from pinball Y.
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Left picture : Yabause Devmiyax 12.12.2015 (Software)
Right picture : Yabause Devmiyax 12.12.2015 (OpenGL)
Transparencies problem.
![truepinball_mainscreen](https://cloud.githubusercontent.com/asse…
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Hi there,
This looks like a pretty cool project :) Do you have any plans for making a desktop version of Vector Pinball? I'd mostly be interested in a Linux version as there are practically no good p…
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First, I want to express my gratitude for this project, thank you! I’m thoroughly enjoying it, and I’m thrilled to share this enhanced version with my kids.
**Issue:** Weapon and engine upgrade slo…
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Combining Cavity Re=7500+ Newton Solver + **GLS stabilisation** blows up the computation.
Does it make sense to feature stabilisation for the Newton solver? Otherwise, it could be removed.
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Currently the playfield's material is cut-out, meaning that if there's no texture, it's opaque. This results in the kickers being virtually invisible. Here's a textureless playfield in Visual Pinball:…