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## Description
As the original concept designer of maints shrooms, I had originally planned them to be kept as a one-in-a-while thing. However, as I've been playing the game more i have started t…
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The need for this term came out of our discussion at the POC meeting on 10-2-12. The idea is that a whole plant fruit development stage would be something like a fruiting cycle -- a plant may have one…
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### Overview
I went through all the non-renewable items, and want to suggest adding recipes. I tried to keep things easy to implement.
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**Crafting:**
- 2 rotten flesh + 2 …
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I have managed to get VoxelLODTerrain to create a sqlite database file, it also generates the scheme within the database, but the database is empty of rows. I have called the save_modified_blocks() f…
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We are going to need to plant/grow a _LOT_ of [`trees`](#6).
Rather than requiring the [`Land`](#3) _before_ we plant, I propose we do an MVP to get started ASAP.
## Proposal -> _Local Nursery Co…
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Round ID: [215612](https://scrubby.melonmesa.com/round/215612)
BYOND Version: 515.1610
Server revision compiled on:
Master commit: [50f28b5d48c288b59ab2087f98595fc91fa42131](https://www.github.com…
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**Describe what you're trying to do**
From geography committee meeting yesterday @happiah-madson @falco-rk @sharpphyl @dustymc @mkoo
Specific items that need updating on the Place section of the…
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**Is your feature request related to a problem? Please describe.**
No, merely have noticed that the existing Root Tag does not include some of the plants in the game that also have edible roots that …
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Version: any
Make Configuration Of Plants and Foliage Per Biome From nbt to .json
To configure and add spring plants to biomes is a mess with nbt editor could you possibly make it a .json file and al…
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Propagate sunlight to each voxel, so that enclosed areas are dark, voxels exposed to the sky are bright, etc. This light level could be used for various gameplay features: spawning enemies in darkness…