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You know.. Game.SpawnInitialZombies(); has something wrong with it.
-
```
What new or enhanced feature are you proposing?
That zombies don't explode upon death...
What goal would this enhancement help you achieve?
1. Not losing a round of zombies because they inexplica…
-
https://www.curseforge.com/minecraft/mc-mods/geode
This mod has unfortunately been discontinued so I think rotten creatures might be an ideal home for these zombies.
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I did this for the spawn.json
[
{
"result": "deny",
"mob": "minecraft:zombie",
"hasstructure": true
},
{
"result": "allow",
"mob": "minecraft:zombie",
"seesky"…
-
```
Make a setting for restricting flash light on zombies, either global or
per class.
```
Original issue reported on code.google.com by `richard.helgeby@gmail.com` on 4 Jan 2010 at 3:09
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In MC zombies try to break wooden doors. They would only succeed in higher difficulty settings, though.
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Maybe have cyberzombies be aggressive towards regular zombies, as if they notice their augments make them better than their all-flesh counterparts? Would make for a more apocalyptic look that could b…
-
```
Er, enough said really.
```
Original issue reported on code.google.com by `c_u_late...@hotmail.com` on 11 Jul 2010 at 3:08
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This is most likely the last 'translate' hook I will request
TranslateNavGoal(pEnemy, chasePosition) allows the final move destination to be manipulated to somewhere else without reconstructing th…
-
List of games that still require libvdec.sprx to work properly (play videos, fix crash etc.):
- [ ] 007 Legends
- [ ] Armored Core: Verdict Day #14201
- [ ] Date A Live: Rinne Utopia
- [ ] Def Jam…