-
```
Hello.
It would be really nice to have user-defined values for the camera
(positioning, heading, pitch, roll, zoom) so we could remember those values to
re-create that camera angle later.
Well…
-
The controls in the port are wrong, making it super uncomfortable/unplayable for avid SM64 players. On a N64 controller, the Z button is pressed by the left index finger, so it should be mapped to L, …
-
```
Hello.
It would be really nice to have user-defined values for the camera
(positioning, heading, pitch, roll, zoom) so we could remember those values to
re-create that camera angle later.
Well…
-
```
Hello.
It would be really nice to have user-defined values for the camera
(positioning, heading, pitch, roll, zoom) so we could remember those values to
re-create that camera angle later.
Well…
-
When executing `v4l2-ctl --list-ctrls -d /dev/v4l-subdev1` only `focus_absolute` is listed as a control. I need to be able to adjust at least the shutter speed and gain on the fly. Using `libcamera-vi…
-
- Your Rocket.Chat Experimental app version: 1.19.0.10996
- Your Rocket.Chat server version: 2.1.0-develop
- Device (or Simulator) you're running with: iOS phones & simulator
OS is in Spanish.
R…
-
having fun so far, but it's a little miserable to play with a keyboard. is there any chance we could get controls that bring it more in line with other pc 3d platformer controls? (e.g. a hat in time)
…
-
### Description
Since updating to v2024.4 (I was previously on v2024.2) - a stutter has been introduced when panning the camera. Issue persists in the .1 and .1.202 runtimes and when both VM/YYC comp…
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The camera address is here somewhere. If we can understand those codes, we can move the camera by directly changing its angle into the game memory.
https://github.com/shocoman/Analog-Controls-for-N…
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### Preliminary Checks
- [X] This issue is not a duplicate. Before opening a new issue, please search existing issues.
- [X] This issue is not a question, feature request, or anything other than a…