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First of all I want to thank you for this great project, I'm enjoying it so much on my Windows machine.
Intel graphics have supported decoding of HEVC 4:2:2 and 4:4:4 8/10bits since Ice Lake releas…
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### Description
Opus Magnum, v26.03.2023 (63471), Linux x64, GOG, Engine: MonoGame
Box64 with Dynarec v0.2.7 63428d0
Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3
PAN_MESA_DEBUG=gl3
…
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**Describe the bug**
Programs compiled natively with the toolchain for a WindowsXP target will not run on Windows XP.
The GUI view currently depends on a Windows DirectX11 API that is only available…
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How can I use this in async context?
I'm trying to use it in `tauri` framework, when user `invoke` function it captures frames in loop and do async task with every capture
but I got the error:
```c…
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### Regression?
Yes
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at commit 4141e6755022edc19cd37cd7ad077a93b3bae5bd ().
Date: 2024-08-02
Tag: , commits…
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### Game or games this happens in
ULUS-10077 - Metal Gear Acid 2
### What area of the game
After new game.
### Speed seen in PPSSPP
76.7% (26/30) - fluctuates
### GE frame capture a…
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I wanted to generate the mip map of a `Texture2D` directly from the graphics API. But with DX11 a `Texture2D` is created with `miscflag 0`, and the function to generate mip maps with DX11 needs to hav…
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When i try to use the hedgemod manager for sonic forces it just doesn't work, first of all when i click "install mod manager" and run the game all my prgoress dissapears i need to uninstall it for it …
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Hi,
got to test minimal sample using new Reshade 4.3.0..
Using DXVK 1.2.1 & Reshade 4.3.0 with d3d11-triangle.exe which tested works on Linux..
also check DXVK 1.2.1+d3d11-triangle works on MacOS …
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When I have this API Layer enabled, DeoVR fails to initialize SteamVR, so the headset and controllers aren't recognized. In addition, the SteamVR dashboard icon for `openxr-steamvr-passthrough` isn't …