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At the moment i'm trying to include torches and lights with other colors and area they can lit, but as I read in the forum it isn't supported by the engine yet.
So would be cool, if that would be incl…
ghost updated
3 weeks ago
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```
sfan5: feature request: saving username/password login per server basis
and a dropdownbox for saved usernames :)
```
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### Problem
There are situations where the player may be about to suddenly move somewhere very far away, such as a teleportation, or an attached spectator moving to a different camera position.
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## Problem
This is an issue that affects most, but not all games.
A lot of games need a hand, and they use it as the "default tool". And therefore the games need a rendering for the wieldhand im…
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Hey - this is a neat mod! With the low durability of the earlier tools, I've found this mod essential so I don't keep going through loads of picks - and thus loads of resources. However, if I place a …
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## Problem
The server terminal is awkward to use.
There is no line-editing facility apart from single character movements and insertions, no command completion, no history search, none of the fac…
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**Please don't suggest HTML/CSS, as this has already been decided against**
# MuSCo (must have, should have, could have)
## Actual GUI libraries / logic
**Must have**
* Good layouting
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In game.cpp, if a tool reports that a block isn't diggable, the server checks the "hand" tool and uses that instead. That means no tool can stop you from digging something you could dig by hand, which…
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## Problem
'facedir' paramtype2 is very useful for signs (placed on walls), ceiling lights (placed on ceilings), and sooo many shaped blocks.
But in the case of attached stuff (like signs and ce…
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Greetings,
I'm new to Minetest, I and a friend tested the games on Minetest and Mods, while we were testing the Skin Mods, Edit Skin, Simple Skins and SkinsDB here, we noticed that the Arm looks st…