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[//]: # (REMBEMBER! Add links to things related to the bug using for example:)
[//]: # (https://www.wowhead.com/cata)
**Description:**
The boss Oruk Doomhowl in lower blackrock spire is one tha…
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When I use setup_compositor_nodes(), the rendered results for depth, normals, and RGB are all incorrect. Depth and RGB outputs are completely black, and normals do not look like normal maps usually do…
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### Describe the bug
When a map is compilied, any _non-model_ mesh has its UV* maps moved around compared to what it looks like in the viewport.
*Any uv map that is larger/outside the "normal" uv/te…
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### Summary
I am converting my raw data to BIDS format. I’m encountering an issue with HeuDiConv during the conversion of field maps, and I suspect it has to do with how the tool groups seque…
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I am trying to reduce the red side data for one of my objects and am running into an issue where I’m getting weird stripes/edge effects throughout parts of the final reduced object frame (which makes …
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Just noticed there are some normal maps that seem way to big, when compared to others,
I done a *.DDS search and found these.
The GrappleHook.dds in the cartoon pack is at the top with a size of…
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**edit 2:**
In order to focus the model to onto different details.
As an inference person I would like to expose two additional variables to tweak:
```
# Line ~146: geowizard/run_infer_v2.py
+ …
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It would be super nice to be able to generate mipmaps for normal maps consisting of only 2 channels, and still have correct normalisation. This would likely also require the ability to specify which c…
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Maps returned by header-map (HeaderMap instance) are not fully compatible with normal Clojure maps. These maps are part of the clj-http reponse data.
Not sure what if anything should be done to fix…
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### Godot version
v4.0.beta3.official [01ae26d31]
### System information
Windows 10, Vulkan, GTX 960 522.25
### Issue description
The picture describes everything:
![screenshot](https://user-ima…