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If I have the following in my game's `Cargo.toml`:
```toml
bevy = { version = "..", default-features = false, features = [
# A few features enabled, but no `bevy_state`, for example
# ..…
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First of all, thank you for the brilliant project! I learned a lot from foxtrot!
I just learned almost everything by learning "how foxtrot did it". Here're some thoughts because I just finished lear…
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## Version
0.15.0
## Operating system & version
Windows 11 (latest)
## What you did
I'm currently starting to write a game in Bevy and am planning to use leafwing-input-manager for keyb…
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I'm using rust-analyzer in a bevy game project.
Most of my structs derive from `Reflect`, which adds a lot of trait-methods that spam the autocompletion for me, and hide the actually relevant fields:…
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Hi, I'm using a texture array for my [voxel game](https://github.com/Inspirateur/riverbed) and I badly need mipmaps because Moiré makes distant terrain look like marbled cake.
I tried looking into…
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TBH I'd rather start this as a discussion since I recognize there could be legitimate reasons not to that I just don't personally understand.
That being said, I think a CLI tool could greatly benef…
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Greetings, as xpbd is being discontinued, I've been migrating my new foxtrot template (recommended to me by a video helping folks get started on the Bevy Game Jam) based app to avian and Oxidized Navi…
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Using Maplibre to create Maps in Bevy is very difficult / verbose and requires alot of hacking. Since Maplibre uses similar rendering to Bevy, and there is scope for including "Map rendering" as part …