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Couple of ideas for tests:
- Test: where each player plays a random move. Quit after ~500 moves.
- Test: Random vs minmax(2), minmax is expected to win
- Test: minmax(2) vs minmax(4), minmax(4) is …
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hi,
i tried out this project and it is one of the few that actually works off the shelf, thank you for your work.
Is there a way to enable self play when training an agent? My usecase is to use Dr…
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Boardgames, Surfing, RPGs, Creative Writing
Maybe normalize some components types and re-use them?
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# Diving into BoardGameGeek | Jesse van Elteren
Key insights on board game ratings
[https://jvanelteren.github.io/blog/2022/01/19/boardgames.html](https://jvanelteren.github.io/blog/2022/01/19/board…
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Possibly related to deepcopy of Gym.Env or GymState objects as this issue is absent for the boardgames.
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- Retrieve the other items (expansions, etc.) when listing plays, not only boardgames
- Add support for getting the players of a play session
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For example, games like Dominion are tracked with `expansions`, but this data is not visible anywhere in the board games browser.
```json
{
"name": "Dominion (Second Edition)",
"date": "24/0…
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**I put this one, which is more 'native' writing, let's see if it brings traffic**
https://www.reddit.com/r/boardgames/comments/15ug63d/which_games_still_excite_you_after_15_or_more/?sort=new
FYI …
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I'm having some issues getting data of out RPGGeek with this. I can't use game(), search(), or get_game_id() for RPGs. It looks like searching for boardgames is hardcoded in.
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To track the history of events it would be nice to track in textform who changed the event status when,
Interesting events to log would be:
- creation of the event (with responsible)
- change of th…