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Curious as to how one might handle user input when in VR/cardboard mode. I'm particularly interested in implementing streetview style expeditions along the lines of [walkinto](http://walkinto.in/).
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It is compiled in gradlew and is in the official google repository at this link: https://github.com/googlevr/cardboard
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When I switch to VR mode my cam wont around the object anymore when looking around. Is that the right behaviour? I need to be able to look around an object in vr mode.
I tried it with: autoVRLookCam…
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It would be useful for WiVRn to support [Google Cardboard](https://arvr.google.com/cardboard/) / Gear VR / other phone-as-HMD solutions.
WiVRn would basically do the same thing that the dedicated app…
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**Description:**
- A-Frame Version: 0.7.0
- Platform / Device: Samsung S8 with Cardboard
- Reproducible Code Snippet or URL: https://glimmer-house.glitch.me/
When I try to open any aframe scen…
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Google VR SDK for Unity
Build virtual reality applications for Android and iOS using Unity and the Google VR SDK.
Unity's native integration with Google VR makes it easy to build Android applica…
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Hello.
I was trying to launch this:
http://metagrid2.sv.vt.edu/~chris582/fish_pool_VR/fish_pool_videosphere_01.html
with these devices:
- Gear VR
- Google Cardboard
- HTC Vive with a wireless ad…
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### SPECIFIC ISSUE ENCOUNTERED
Unity 2021 LTS
OPEN GL 3.2
When enabling MSXAA 4x Anti Aliasing, screen is full black when VR is enabled (works fine in plain 3D)
### SMARTPHONE (please complete t…
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Firefox on Android is a thing, and has a column for support, but unlike Chrome on Android it doesn't include Daydream, Cardboard, and Samsung Gear VR in the list.
An alternative would be to create …
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STR on Pixel, Firefox for Android, 57.0.4:
* In portrait mode, go to https://immersive-web.github.io/cardboard-vr-display/examples/index.html
* Enter WebVR
* While still in portrait mode, exit WebV…