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Not sure whether this is a vanilla bug.
Easy to reproduce, right at the beginning of "Descent into the Valley":
1. Ensure you're in 3rd person view
2. Step off the elevator and into the first r…
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so ive decided to make an portal 1 mod usin this base, tho i noticed an issue, so footsteps just behave weird, they are just playing faster, seems to be tied to the faster walkin animation without wea…
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Hey there! I'm really enjoying using this asset package! However, one drawback I have is I have no idea how to add footsteps.
I'm currently working on a horror game and there's a section where the am…
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> Related to this and the footsteps issue so I note it here: should query results have footsteps? I don't think they do currently.
Missing here:
Also here:
_Originally posted by @luizaog…
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- [ ] trigger footstep sound periodically, disregard animation timeline
- [ ] take into account dt1 sound index
- [ ] depends on the unit and equip
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This works really well, the only issue I had was that whenever I crouched, I couldn't hear the footsteps. It took me a few hours of trying everything I could think before trying to increase my crouch …
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### Describe the bug
Leaving a game breaks networking
### To Reproduce
Leave a networked lobby
### Expected behavior
Nothing should break
### Media/Files
![Image](https://github.com/user-attach…
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### Is your feature request related to a problem? Please describe.
While playing around with the new footstep sounds, we noticed that regardless of avatar size, using the same audio clips can feel …
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Sometimes you hear other player's footsteps.
I need to check if this is something I can fix.
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Reporting client version: 515.1641
## Issue Summary
https://github.com/user-attachments/assets/25865460-db5d-4325-a273-fc41caeb23e3
Here I am moving in zero-g above lattices using a jetpa…