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Running StardewValley as a headless server. I have everything working fine using `jlesage/baseimage-gui:debian-11-v3.5`. When I updated to `jlesage/baseimage-gui:debian-11-v4` the app won't launch and…
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Hi there! I'm having issues getting the L4-notify 1.0.1 MOD to work.
I've installed the L4-notify MOD in my ESX Legacy server resources folder, added ensure l4-notify to the servers CFG file under…
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## 翻訳対象ページ (原文 URL)
https://developer.mozilla.org/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser/Initialize_the_framework
## 備考・ヘルプ
https://github.com/mozilla-japan/translation/issues/102…
igrep updated
3 months ago
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### Type
Game behaviour
### Bug description
Settings menu shows loading animation, but nothing happens. Runtime log shows a division by zero exception.
This occurred after trying to open the menu …
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**Is your feature request related to a problem? Please describe.**
Bump docker base image to `jlesage/baseimage-gui:debian-11-v4`
**Describe the solution you'd like**
Current container is build from …
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```
The patch contains the ResetElapsedTime and the Entrys in the Testgame.cs
```
Original issue reported on code.google.com by `panzer1...@googlemail.com` on 8 Jan 2012 at 6:40
Attachments:
- [Rese…
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We should aim for:
- Easy implementation
- Low level access to OpenGL/AL
- Well documented ( of course this is important)
We need to build the base of the game first from this set of libraries…
sr229 updated
6 years ago
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### Main programming language
Any
### Tutorial title
OSDev.org
### Tutorial URL
[wiki.osdev.org](https://wiki.osdev.org/)
### Category
* [ ] 3D Renderer
* [ ] Augmented Reality
* [ ] …
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```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…
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```
In AndroidGame.java you can no longer use
int frameBufferWidth = isLandscape ? 480 : 320;
int frameBufferHeight = isLandscape ? 320 : 480;
Bitmap frameBuffer = Bitmap.c…