-
```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
-
```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
-
```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
-
```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…
-
我在init.lua头部加入了
package.cpath=package.cpath..";D:/GameEngine/ejoy2d/ejoy2d/?.dll;"
package.path = package.path ..";D:/GameEngine/ejoy2d/ejoy2d/?.lua;D:/GameEngine/ejoy2d/examples/?.lua"
require("Lu…
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Everything related to initializing the game.
For instance, spawning the right players at the right location.
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cf. #2
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11:06:30.920 [Hardware legend.core.RenderEngine:1123] ERROR: Shutting down due to exception:
java.lang.IndexOutOfBoundsException: Read end 2105360 out of bounds 1060
at legend.game.unpacker.…
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### Describe the bug
The game won't start, I can see only black screen with the error:
```
ERROR core/src/avm2/events.rs:433 Error dispatching event EventObject(EventObject { type: "complete", …
-
```
The GameEngine class requires a GameObject implementation. While the
GameObject implementation is the easiest to use, and should continue to be
supported in tutorials, etc, creating an interfac…