-
### Mono module no longer required
Noticed that you need Mono module for Godot for it to run C# code, which not every user has, so i rewrited your scripts in GDScript. Now even i can use your proje…
-
The error messages are
```
res://addons/MetroidvaniaSystem/Scripts/MapView.gd:46 - Parse Error: Cannot infer the type of "element_list" variable because the value doesn't have a set type.
res:/…
-
Add-on Version: Release 4.3.0-4.2.2
Engine: Godot Engine v4.3.1.stable.custom_build and Godot Engine v4.3.stable.official
Running on Windows 10.
Hi
The editor and the windows builds crash when c…
-
I notice we're missing some print functions that are in gdscript. Namely [prints](https://docs.godotengine.org/en/stable/classes/class_@gdscript.html#class-gdscript-method-prints), [printt](https://do…
-
`res://demo/IconRemapper.gd:29 - Parse Error: Identifier "ControllerIcons" not declared in the current scope.
res://demo/IconRemapper.gd:35 - Parse Error: Identifier "ControllerIcons" not declared …
-
### Godot version
`>= 4.3`
### godot-cpp version
`>= 4.3`
### System information
Any
### Issue description
`Transform3D::looking_at()` doesn't have `use_model_front` parameter, as in GDScript …
-
# Bug report
Files with "@" in the name seem broken and show 404. The "@" is encoded to `%40` but the page does not load.
## OS information
Windows 11, Chrome 128.0.6613.120
## Ste…
-
Basically every 3rd party library for Godot 3.6 is an older version of said library. Updating said libraries should fix some stuff but it might also introduce some other things as well which I'll need…
-
### Describe the project you are working on
Original proposal: godotengine/godot-proposals#641
Original pull request: godotengine/godot#98136
Linked PR: Redot-Engine/redot-engine#734
### Descr…
-
When GDscript is running, the LSP is also active on other filetypes
Is there a config I should add to limit it to only run on GDScript files?
![image](https://github.com/grndctrl/zed-gdscript/as…