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Since physics might be the less evolve part of id Tech, I was wondering how much the community could benefit from an integration with https://github.com/jrouwe/JoltPhysics
A very capable, and open-…
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Do we have docs explaining how the zk prover works?
Currently sp1 docs are about how to use. I would like to understand how sp1 prover works, such as AIR, shard and precompiles.
P.S. Jolt doc…
doutv updated
1 month ago
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Jolt physics was last updated at version 3.0.1. Latest release is 5.0.0
[Release notes](https://jrouwe.github.io/JoltPhysics/md__docs_2_release_notes.html)
Breaking changes:
[Changes between v3…
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I've been using Terrain3D in my project along with Jolt and wanted to try out Rapier instead. I have a procedurally generated terrain and I make sure to set the below:
terrain.set_show_debug_collisio…
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See #110
We can build Jolt in multithreaded mode now, we should create an example (a plain one and one implementing callbacks) and make the build available in the package.
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Hi 👋🏻
The lib fails in Next.js with the following error on any import from `@react-three/jolt`:
```
./node_modules/jolt-physics/dist/jolt-physics.wasm-compat.js:12:121
Module not found: Can't r…
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Since the inclusion of SafeAreaView to **RNE** Header in the 3.0.0 release I've experienced a jump or jolt from the top of my device screen to the adjusted position provided by SafeAreaView on render.…
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Bullet Physics is starting to get left behind for game sims and has quite poor kinematic character performance (at least with the out-of-the-box kinematic character controller), is rather painful to i…
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while playing around with this addon, which I really like, I figured there is a small issue with the Jolt-version of the 6DOF joints.
The short version: The angular limit gizmos only show the actua…
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Similar to https://github.com/godot-jolt/godot-jolt/issues/354 and https://github.com/godot-jolt/godot-jolt/issues/353, I wonder if it would be possible to support jolt on the web (HTML5 export)?