-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
```
What steps will reproduce the problem?
1. Just make an OrtographicCamera with W and H: 15x10
2. Use a ninepatch image 24x24
3. Just show it on the screen
What is the expected output? What do you …
-
I'm trying to use the constructor method as per the readme:
```
//Add an nineslice image with an texture atlas
var ninePatch = new NinePatch(
this, // Phaser.Scene
150, // x position
…
-
### Describe the project you are working on
A game that uses nine-slice panels to render UI elements with shapes other than rectangles and rounded rectangles.
### Describe the problem or limitation …
-
Hey y'all, starting an issue here in hopes someone might be able to help me with a problem I'm having during install. Specifically, the pi-heif wheel will not build on my raspberry pi 3B.
I'm usin…
-
When using a macos m1 retina screen, or scaled versions of non-retina screens, the origin, xpos, ypos, width, and height of `Image` widgets are multiplied by 2. More specifically, the `dpi` value [her…