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### Describe the bug 💬
Shader error in 'UnityGLTF/PBRGraph': maximum ps_4_0 sampler register index (16) exceeded at /Projects/BeijingSchool/Library/PackageCache/org.khronos.unitygltf@2.14.1/Runtime/S…
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### Describe the bug
If you have a shader override (a copy of `Addons\base` shader inside the project, that gets used insead) and it actually works, the editor uses it instead of the original, when y…
rzkid updated
1 month ago
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Except cause an exception because for some reason in one of the projects I get this:
```
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of …
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### Tested versions
- Reproducible in 4.3 from Google Play Store
- Not Reproducible in 3.6 from Google Play Store
### System information
Reproduces on our 2 chromebooks:
ChromeOS 103.0.5060…
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**Describe the bug:**
Adding the `flat` keyword to a varying in a shader causes compilation to fail in the editor. The shader works as intended at runtime, with interpolation disabled, but in the edi…
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Reproduce using the op below, which has an error in line 5:
```json
{"ops":[{"opId":"a165fc89-a35b-4d39-8930-7345b098bd9d","id":"be5d855d-cd9d-4760-8b8a-012a9de90ebf","uiAttribs":{"translate":{"x":-…
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### Describe the project you are working on
A game
### Describe the problem or limitation you are having in your project
The Script Editor is used to edit various scripts (GDScript, C#, VisualScrip…
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### Describe the project you are working on
A 3D game where I'd like to have post-processing effects on the camera including inside of the editor.
### Describe the problem or limitation you are havi…
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This is the relevant code:
```
public static final String MODID = "nikkispaceagency";
public static final Logger LOGGER = LoggerFactory.getLogger(MODID);
private static final Identif…
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Even though I'm using a gpu build, inference is running on cpu/ram. I tried to tinker with parameters, but with no luck.
Log:
```
Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://go…