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Implementing an editor tool that can generate a glsl file using a node based approach.
We should be able to create:
- Input nodes
- Maths functions
- Buffer inputs
- Output nodes
- Conversion …
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![image](https://github.com/user-attachments/assets/08b2010f-3536-4f6a-82dd-60c4b2967829)
Créer un Shader pour les vertex color:
[![image](https://github.com/user-attachments/assets/3cc23120-1…
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Hi
How can I make the HDRP Lit material to get at least albedo/difuse texture instead of/in addition to color?
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## Describe the problem
Graphics Tools supports Unity's Universal Render Pipeline (URP) but does not expose functionality to the new Shader Graph that comes with URP.
## Describe the solution yo…
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This shader would be amazing as a solution usable in shadergraph.
I am currently trying to create a custom master node that will do just that. However seeing as you are the creator (and also work o…
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Hi, I currently have a scene filled with foliage which greatly relies on SSS. It normally functions by multiplying the SSS with the directional lights' shadow map, except due to the cloud shadows usin…
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Given the following material:
```
```
Generating the OSL shader code yields this the following abbreviated code.
```
…
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### OS Platform and Distribution
macOS Somona 14.6
### Compiler version
clang 15.0.0
### Programming Language and version
C++(demo code)
### Installed using virtualenv? pip? Conda?(i…
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In blender, using a driver to update a value node or a default_value in a socket causes a performance hit, most likely due to the shaders needing to be recompiled due to the changing value.
![image](…
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### Describe the bug
All other noise nodes can be scaled by adjusting the value of the tile, but the most commonly used Fuzzy Noise nodes can never be modified.
### To Reproduce
Just like…