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Ability to use Smooth shading for models instead of flat shading
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### Description
**Problem appears to be:** certain sprite palettes do not update to match the weather as expected in certain scenarios - this seems to be the best way to describe the issue, based o…
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First thanks for the amazing work!
I am confused about why point-based rendering can not learn the specular while you mentioned the deferred shading would help.
Based on my understanding, though…
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### Describe the project you are working on
Writing shaders.
Writing godot docs.
Teaching godot shaders in community channels.
### Describe the problem or limitation you are having in your pro…
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My setup:
This is the board with Ethernet connection only.
Armbian 24.5 using this image -> Armbian_24.5.1_Radxa-zero3_noble_vendor_6.1.43_gnome_desktop
Set to boot to console with sudo syste…
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# Implement Mesh Shading
## Objective
Refactor our current rendering pipeline to use mesh shaders, replacing the traditional vertex-fragment pipeline for improved performance and flexibility in ge…
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Some 3D objects in the game UFO: Extraterrestrials appear very dark. The easiest way to test this is to take the tank unit on your missions as it's always rendered like this. It used to work correctly…
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Hi,
When sketching graphical inequalities, the region satisfied by the inequality is shaded. For multiple inequalities, the region that satisfies all three is the one where the shading overlaps. Se…
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Hi!
It's better to depend on external packetevents due to (for example):
1. users can manually update packetevents (for example to dev build with hotfixes)
2. better performance (packets have to b…